Course Content
Preparing to design eLearning resources
1.1 Identify and clarify purpose, target group and mode of delivery relevant to learning resource design 1.2 Analyse target group characteristics and identify their foundation skill and learning support needs relevant to e-learning resource design 1.3 Access and analyse nationally recognised training products to identify the skills and knowledge requirements 1.4 Identify organisational procedures for designing and developing e-learning resources
Plan & design e-learning resources
2.1 Review own skills and knowledge and plan to address identified gaps in subject matter expertise, industry relevance and industry currency according to organisational procedures 2.2 Determine steps and estimate time needed for the design and development of e-learning resources 2.3 Document and confirm the e-learning resource development plan 3.1 Review and select options for e-learning resource design appropriate for purpose, target group, mode of delivery and required skills and knowledge 3.2 Experiment with traditional and digital methods to create required visual learning opportunities 3.3 Analyse and break required skills and knowledge into manageable sessions and arrange and sequence the sessions to support learner progression 3.4 Document and confirm the e-learning resource design approach
Developing eLearning materials
4.1 Develop course content shell, interactive media components, sequences, interactivity and content templates 4.2 Develop e-learning material content and activities to progress, support and engage learners 4.3 Embed digital e-learning tools for asynchronous learning 4.4 Use classification techniques to develop content inventory and detail levels of hierarchy 4.5 Develop e-learning training material content to guide VET teachers, trainers and assessors 4.6 Document e-learning resources and maintain an amount of training register according to organisational procedures
Trialling and finalising your eLearning resources
5.1 Plan for trial of e-learning resources with potential users 5.2 Trial e-learning resource and collect and record trial feedback 5.3 Analyse and use trial feedback to improve e-learning resources 6.1 Check and confirm e-learning resources are industry relevant and industry current 6.2 Check and confirm e-learning resources are clear and tailored to target group 6.3 Map e-learning resources to nationally recognised training products to confirm validity 6.4 Check and confirm resources comply with legislative and regulatory requirements and are accurate and free of spelling, grammar and formatting errors 6.5 Check and confirm third-party content is attributed according to organisational procedures 6.6 Check and confirm content, links and interactive media components are displayed and error free
TAEDES513 – Design and develop e-learning resources
About Lesson

Here’s an overview of four popular eLearning tools, along with links to resources for further exploration. Note that it is impossible to create an exhaustive list here, so if you will using different tools, you may include them in discussions with your coach or assessor. 

1. Articulate Storyline 360 (

  • Overview: Articulate Storyline 360 is a powerful authoring tool used to create interactive eLearning courses, simulations, and software simulations. It offers a user-friendly interface with drag-and-drop functionalities, allowing developers to build engaging content without extensive coding knowledge.

  • Strengths:

    • User-friendly interface with drag-and-drop features.
    • Supports various media formats like images, videos, audio, and quizzes.
    • Responsive design for optimal viewing on any device.
    • SCORM compliance for seamless integration with LMS platforms.
  • Weaknesses:

    • Can have a steeper learning curve for complex interactions.
    • Pricing can be a barrier for individual developers or smaller organisations.
  • Further Education: Articulate offers a wealth of resources, including tutorials, webinars, and a user community forum:


2. Moodle (

  • Overview: Moodle is a free and open-source Learning Management System (LMS) used to deliver, manage, and track eLearning courses. It’s a popular platform for educational institutions and organisations to create online learning environments.

  • Strengths:

    • Open-source platform with a large user community and extensive customisation options.
    • Supports various learning activities like forums, quizzes, assignments, and collaboration tools.
    • Scalable to accommodate a large number of learners and courses.
  • Weaknesses:

    • Requires technical expertise for installation and maintenance.
    • Customisation can be time-consuming for users without extensive experience.
  • Further Education: Moodle offers comprehensive documentation, including user guides, video tutorials, and developer resources:


3. H5P (

  • Overview: H5P is a free and open-source content creation tool specifically designed for interactive eLearning activities. It allows developers to create interactive elements like quizzes, branching scenarios, flashcards, and games, which can be easily embedded into various LMS platforms or websites.

  • Strengths:

    • Free and user-friendly platform with a wide variety of interactive content types.
    • Easy integration with LMS platforms and websites.
    • Encourages active participation and learner engagement.
  • Weaknesses:

    • Limited design flexibility compared to dedicated authoring tools.
    • Requires some basic technical skills for embedding content effectively.
  • Further Education: H5P offers a detailed user guide and tutorials for creating different interactive elements:


4. Kahoot! (

  • Overview: Kahoot! is a game-based learning platform used to create interactive quizzes, surveys, and polls. It allows instructors to engage learners in real-time competitions, making learning fun and social. This tool is particularly effective for knowledge checks and formative assessments.

  • Strengths:

    • Free and easy-to-use platform gamifying the learning experience.
    • Promotes participation and healthy competition among learners.
    • Real-time feedback and results for both learners and instructors.
  • Weaknesses:

    • Limited content creation options beyond quizzes and polls.
    • Not suitable for in-depth learning or complex topics.
  • Further Education: Kahoot! provides a user guide with instructions for creating and hosting engaging kahoots:


5. Canvas LMS (

Overview: Canvas is a cloud-based Learning Management System (LMS) used by educational institutions and organizations to deliver, manage, and track eLearning courses.


  • User-friendly interface: Easy to navigate for both instructors and learners.
  • Rich features: Supports various learning activities like discussions, quizzes, assignments, collaboration tools, and video conferencing.
  • Customisation options: Instructors can personalize courses with their own branding and content.
  • Mobile app: Learners can access courses and complete tasks on the go.
  • Scalability: Accommodates a large number of learners and courses.
  • Integrations: Integrates with various third-party tools and resources.


  • Cost: Requires a subscription fee, which can be a barrier for smaller organisations.
  • Limited customization for free plans: Freemium model offers limited customisation options compared to paid plans.

Further Education:


6. Adobe Captivate (

Overview: Adobe Captivate is a powerful eLearning authoring tool used to create interactive eLearning courses, simulations, and software simulations.


  • Advanced features: Offers extensive functionalities for creating multimedia-rich and interactive content.
  • Responsive design: Creates courses that adapt to different devices.
  • SCORM compliance: Ensures seamless integration with various LMS platforms.
  • Multi-language support: Allows developers to create courses in multiple languages.
  • Virtual Reality (VR) capabilities: (Latest versions) Enables creation of basic VR experiences for eLearning.


  • Steeper learning curve: Requires more technical skills compared to some user-friendly authoring tools.
  • Cost: Can be a significant investment for individual developers or smaller organisations.

Further Education:


Lastly, we have included a system that is under development as of May 2024, though some features have been released. This may be another viable option for you to explore depending on your circumstances and the time you accessed this program: 


Remember: These tools are just a starting point – the best choice for your eLearning needs will depend on your specific learning objectives, existing organisational resources, target audience, and budget.